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Arnórsdóttir, A. S. (2021). History and Cultural Memory in the Icelandic Annals 1400-1800. I J. Glauser, P. Hermann, S. Brink & J. Harris (red.), Myth, Magic, and Memory in Early Scandinavian Narrative Culture: Studies in Honour of Stephan A. Mitchell (s. 287-299). Brepols. https://doi.org/10.1484/M.AS-EB.5.121347
Kansteiner, W. (2021). History beyond Narration: The shifting terrain of bloodlands. I S. Berger, N. Brauch & C. Lorenz (red.), Analysing Historical Narratives: On Academic, Popular and Educational Framings of the Past (s. 51-82). Berghahn Books.
Poulsen, B. (2021). Højmiddelalderen: 1050-1340. I T. Borring Olesen & B. Poulsen (red.), En Danmarkshistorie: Fra middelalder til nutid (s. 19-65). Aarhus Universitetsforlag.
Cortese, B. R. (2021). Home Economics: Female Estate Managers in Long Eighteenth-Century Fiction and Society. I K. Lipsedge & S. Hague (red.), At Home in the Eighteenth Century: Interrogating Domestic Space (s. 126-146). Routledge. https://doi.org/10.4324/9780429297267-6
Egholm Lund, S. (2021). Houellebecq - en brugsanvisning. Litteraturmagasinet Standart, 35(1), 10-11.
Koefoed, N. J. (2021). Households and state-building in early modern Denmark: A disobedient child. I Bringing the People Back In: State Building from Below in the Nordic Countries ca. 1500-1800 (s. 127-145). Taylor & Francis. https://doi.org/10.4324/9781003138662
Frich Pedersen, J., Nouwens, M., Halskov, K. & Dalsgaard, P. (2021). How Digital Tools Impact Convergent and Divergent Thinking in Design Ideation. I CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems: Making Waves, Combining Strengths Artikel 431 Association for Computing Machinery. https://doi.org/10.1145/3411764.3445062
Olesen, J. F. (2021). How Game Jams and Hackathons Accelerate Design Processes. [Ph.d.-afhandling, Aarhus Universitet].
de Rooij, A., Dekker, E., Slegers, K. & Biskjaer, M. M. (2021). How Graphic Designers Rely on Intuition as an Ephemeral Facility to Support Their Creative Design Process. International Journal of Design Creativity and Innovation, 9(4), 252-268. https://doi.org/10.1080/21650349.2021.1951358
Dyring, R. & Wentzer, T. S. (2021). How Life Makes a Conversation of Us: Ontology, Ethics and Responsive Anthropology. I A. Brandel & M. Motta (red.), Living with Concepts: Anthropology in the Grip of Reality (s. 50-72). Fordham University Press. https://doi.org/10.1515/9780823294299-003
Falk, J., Biskjaer, M. M., Halskov, K. & Kultima, A. (2021). How Organisers Understand and Promote Participants’ Creativity in Game Jams. I Proceedings of the 6th International Conference on Game Jams, Hackathons and Game Creation Events, ICGJ 2021 (s. 12-21). Artikel 3472690 Association for Computing Machinery. https://doi.org/10.1145/3472688.3472690
Hristova, D. & Lieberoth, A. (2021). How Socially Sustainable Is Social Media Gamification? A Look into Snapchat, Facebook, Twitter and Instagram. I A. Spanellis & H. J. T. (red.), Transforming Society and Organizations through Gamification: From the Sustainable Development Goals to Inclusive Workplaces (s. 225-245). Palgrave Macmillan. https://doi.org/10.1007/978-3-030-68207-1_12
Gan, E. & Tsing, A. (2021). How things hold: A diagram of coordination in a satoyama forest. I L. Faier & M. J. Hathaway (red.), Matsutake Worlds (s. 112-155). Berghahn Books.
Acheampong, G., Djan, A., Aggrey, O. & Hansen, A. S. (2021). Human Capital, Technology Adoption and Port Efficiency: A Study of Independent Truckers at Tema Port. Afhandling præsenteret på International Association of Maritime Economics, Rotterdam, Holland.
Refskou, A. S. (2021). Humanist Shakespeare? Xenophobia and Compassion in Sir Thomas More. I T. Hoenselaars & S. O'Neill (red.), The Shakespearean International Yearbook 19: Special section on Shakespeare and Refugees (s. 117-130). Routledge.
Milks, A., Lew-Levy, S., Lavi, N., Friesem, D. E. & Reckin, R. (2021). Hunter-gatherer children in the past: An archaeological review. Journal of Anthropological Archaeology, 64, Artikel 101369. https://doi.org/10.1016/j.jaa.2021.101369
Rosendal, J. (2021). Hun var sikker i sin sag: den falliske pige i Ærtebjergs maleri. I E. Egemose & S. Høholt (red.), Kathrine Ærtebjerg: De tusind gåders sted (s. 48-65). Kunstmuseum Brandts.
Bech, I. L. M. (2021). Hvad forestiller et maleri? I M. Oxholm Ziegler (red.), Mécanique Moderne: Franciska Clausen, Fernand Léger & Gösta Adrian-Nilsson (s. 38-61). Strandberg Publishing.
Laursen, P. F. (2021). Hvad former undervisningens landskab? Kvan - et tidsskrift for læreruddannelsen og folkeskolen, 41(119 ), 7-16.